Trover Saves the Universe All Green Power Babies Ending

Trover Saves the Universe has 130 Power Babies Locations. Finding all of them unlocks The Ultimate Happy Ending trophy or achievement. They are the second type of collectible in the game, together with the killable NPCs. Power Babies are tiny, green creatures floating in mid-air scattered throughout some of the game'due south primary levels. While but some of the main Worlds accept Power Babies, all cinematic-like levels have none. Power Babies are simply bachelor in the following Worlds: Shleemy (xxx), Shroomia (30), Mankind (thirty), Vanilla Village (ten), Mixed (20), and Afterlife (10). To obtain the platinum trophy you need to observe all of them. Below you tin can find the location of all collectibles, World by Earth, listed according to the fashion you're supposed to progress through the level.

None of the Power Babies are missable! You lot can become them all via Level Select.

All Power Babies are found either in the wild or inside pinkish and blue flower-looking thingies that Trover tin destroy using his lightsaber or by throwing objects at them when controlling the Chairorpian. When in the wild, they are very well subconscious, usually backside ledges or wooden beams, inside pipes or crevices etc and you need to use :r2: on them to collect them. Power Babies are very handy equally they increase Trover'south general health and can be useful to more easily obtain :gold: No Winners in This Game!

All Power Babies salvage as soon as you collect them as shown past the salve icon coming up on the screen. In fact, if you get killed, you don't need to pick them up over again and if you replay Worlds you don't demand to complete them. You can but leave the Earth every bit soon equally you've found what y'all need.

As you play the story, Level Select unlocks and you lot can replay capacity to cease up collecting what you accept left. Nothing is missable. From the Level Select card you lot can even see how many Power Babies you withal need for each World.

The best approach is to collect what you lot observe naturally while playing through the story. And then, afterward the story you can check the list of pictures below to determine what you've missed and use Level Select to replay the corresponding Worlds.

Shleemy World

  1. Behind some bushes, by the pod.
  2. On a tree. Pop the Chairorpian upwardly to get it.
  3. Behind a bush-league, past a tree.
  4. Within the log.
  5. On a tree, accessible even without the Double Jump.
  6. On a branch, sticking out from a stone.
  7. Inside a fallen log.
  8. Behind a waterfall.
  9. On top of one of the logs' branches.
  10. Behind a waterfall.
  11. Below some rocks.
  12. On a tree around the start expanse, attainable only after obtaining the Double Jump.
  13. On a log.
  14. Backside a tree.
  15. On a ledge.
  16. Within a pipe.
  17. Next to a ledge, by a bush.
  18. On a ledge you can't reach, but that you tin can see by popping the chair up twice.
  19. In a secret area, to the correct, equally you progress through the level.
  20. To the left of the waterfall area.
  21. Backside a waterfall.
  22. Within a pipe from which h2o is coming down.
  23. Behind a bound plant.
  24. On a ledge.
  25. By a pipe, attainable past using the jump plants.
  26. On a jump plant.
  27. Next to a bush and a bound plant.
  28. By a tree, visible when popping the chair upwardly twice.
  29. Inside a tree hole.
  30. On a ledge nearly the teleport at the stop of the level.

Shroomia World

  1. On a ledge, at the start of the level.
  2. On a mushroom, at the start of the level.
  3. On a belfry's window.
  4. On top of a yellow bloom.
  5. By some destructible mushrooms.
  6. On a belfry, side by side to mushroom.
  7. On a satellite antenna in the distance.
  8. On a ledge, in the secret surface area to the correct of the surface area when you offset meet the 2 annoying minions.
  9. On a mushroom in Doopy Dooper'due south area.
  10. On a 2d mushroom in Doopy Dooper'due south surface area.
  11. On a ledge, in the forest of mushrooms, in Doopy Dooper's area.
  12. In a porthole near Doopy Dooper'south area.
  13. On a pocket-sized tower after Doopy Dooper's expanse.
  14. In a porthole most the rock puzzle.
  15. On a ledge you can climb by putting the stone on the mushroom.
  16. Inside a pigsty in the wall about the stone puzzle.
  17. On a ledge near Tina.
  18. On a mushroom in the surface area where you lot need to movement the stones to create climbable platforms to access the two annoying minions.
  19. Behind a wall in the area where you lot need to move the stones to create climbable platforms to access the 2 annoying minions.
  20. Behind some destructible mushroom, next to the wall where the previous Power Baby is institute.
  21. Backside some confined in the surface area to the left of the two annoying minions.
  22. On an upper ledge to the left of the prison area.
  23. On ane of the towers where at that place is a stone yous can move.
  24. Inside a tent.
  25. Inside a 2d tent.
  26. Atop a belfry.
  27. On some majestic pipes, accessible after making the soup.
  28. Backside a mushroom in the soup area.
  29. Between a box and a tent in the soup surface area.
  30. Given to y'all past Doopy Dooper if you assist her out when she asks y'all to motility her boxes afterwards coming together her again on your way dorsum to the pod.

Vanilla Village

  1. Behind a hut on the left.
  2. Atop the huts in the eye of the area.
  3. Next to the second right hut.
  4. Between some blueish and yellow plants on the right side of the area.
  5. To the left of the pod.
  6. Inside the first hut on the left.
  7. By a hut on the right side of the area, in the distance.
  8. Inside the farthest hut.
  9. Between the 2 uttermost huts in the left side of the surface area.
  10. Behind the three central huts.

Flesh Earth

  1. To the right of the get-go surface area.
  2. Side by side to the Whack-A-Hole sign.
  3. On a tooth, left of the gate.
  4. To the correct of the pod.
  5. When playing Whack-A-Pigsty.
  6. After playing Whack-A-Hole, given to you by the Upgrade vendor.
  7. Behind some rocks, near the gate, subsequently accessing the second surface area.
  8. Adjacent to where Gail is.
  9. Above the green switch on a ledge. Utilize a throwable item.
  10. Behind some bars.
  11. Inside a wall scissure. You can open information technology by destroying the green nipple nearby.
  12. Inside a 2nd wall crevice. Y'all can open it by destroying the green nipple nearby. This i is timed.
  13. Behind the sign, upon accessing the third expanse.
  14. Behind some confined where the xanthous dude is.
  15. Behind some confined. Attainable after destroying the nearby green nipple.
  16. On a ledge in an area that you can access past rolling.
  17. On an upper ledge. You tin can crook the game and climb to it by using some invisible ledges virtually the first prison jail cell on the right of the area.
  18. Adjacent to some eyes. Use a throwable particular to get information technology.
  19. On a ledge in the acrid lake, accessible by lifting a moving one of the boxes after a brief enemy encounter.
  20. Atop an archway in the acid lake. Utilize a box to reach the throwable item to the left of the lake.
  21. Within a hole in the acid lake area.
  22. Inside the cave where you get the first Crystal Babe.
  23. In the area where you feed Gail's roommate, in a small acid puddle.
  24. Above Gail'south roommate.
  25. Within the tunnel that you can admission by destroying the light-green nipple higher up the entrance.
  26. On a left ledge, before giving Gail's roommate blueish food for the commencement time.
  27. Above the Crystal Babies sign.
  28. In a cell, inside the area that was previously blocked by Gail's roommate.
  29. In the expanse where you see Donny die.
  30. When you open up the crevice to get back to the main area, afterward destroying the green nipple by one of the cells.

Mixed World

  1. At the commencement area, past a tree.
  2. In the altitude, by a gear.
  3. Backside the house in the first expanse.
  4. Past a window in the start area.
  5. Side by side to hut.
  6. Behind the stalk of a mushroom in the offset enemies' expanse.
  7. On top of a mushroom. Move the mushrooms to reach it.
  8. On a ledge, attainable through a gear, in the second enemies' area.
  9. Behind a purple back up.
  10. Held past an overhead claw.
  11. Behind a gear.
  12. In the distance, side by side to an archway.
  13. By a dark-green waterfall of acid.
  14. On a ledge, about the hut where the ii villagers are glued together.
  15. Held by a claw.
  16. Every bit you drop inside the crack.
  17. Hidden behind a gear.
  18. On top of a ledge, afterwards a serial of jump plants.
  19. In the expanse where you're supposed to move blocks to continue. Look upwards and to the right.
  20. As you lot progress through the tunnels.

Afterlife

  1. By the house door.
  2. Next to the Voodoo person.
  3. Next to Doopy Dooper.
  4. In an opening between some clouds.
  5. In the distance, facing the rainbow. Use a throwable item to get it.
  6. Behind the purple found by Michael's firm.
  7. Above the Abstainers. Use a throwable detail to go information technology.
  8. Next to the hanged blue dude.
  9. To the left of Michael's house, in a bush-league. Destroy the bush to unearth information technology.
  10. In George'southward tub.

These are all the Ability Babies in Trover Saves the Universe. After finding all of them you'll unlock The Ultimate Happy Catastrophe bays or achievement.

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Source: https://www.powerpyx.com/trover-saves-the-universe-all-power-babies-locations/

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