What Can Be Uploaded to Unitys Asset Store?
Filling in the parcel details
Viewing the status of your Nugget Store submissions
Submitting your parcel for approval
When your package is prepare and y'all want to publish it to the Asset Store A growing library of costless and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary , you demand to submit it for review earlier Unity tin can approve information technology for publishing:
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Open the Nugget Store Publisher portal and navigate to the Packages tab.
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Select Draft from the Package Condition drop-downwards menu.
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Click the link to the package yous desire to submit.
The Create new package page appears with your packet information.
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Y'all can make full out the Packet Detail and Metadata & Artwork sections. If you need help, follow the instructions under Creating a new packet draft
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Under the Parcel upload section, click Edit to gear up data most the quality of your package for build platforms, Editor versions, compatible return pipelines A serial of operations that take the contents of a Scene, and displays them on a screen. Unity lets you lot choose from pre-built return pipelines, or write your ain. More than info
See in Glossary , and any other Asset dependencies In the context of the Package Manager, a dependency is a specific package version (expressed in the classpackage_name@package_version
) that a project or another package requires in order to work. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. For projects, these are considered direct dependencies; for packages, these are indirect, or transitive, dependencies. More than info
Come across in Glossary .Alternatively, you lot can click Remove to remove the uploaded Assets from the package typhoon. In that case, you need to re-upload your package Avails.
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Under the Review section, click Preview in Asset Store to see how your package will await in the Asset Store after publishing it. You can besides run across a preview of the URLs nether Public links.
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Nether the Submit package for approving section:
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Enable Auto publish to indicate that you desire the package to appear in the Asset Store as shortly as Unity approves it.
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Enable the I ain the rights to sell these avails checkbox.
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Click Submit to beginning the blessing process.
A popup appears asking you to confirm whether you want to submit your bundle. The Asset Store squad will consider whether to publish your package or not. To help move the conclusion process along, yous tin can provide additional information to help evaluate your package, why it should exist published, or what you fixed (in the case of an upgrade).
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Enter your message to the Nugget Store team, such as "Yous volition need to download an X asset to be able to fully examination this asset" or "You demand to utilise HDRP to test my asset".
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Select OK to finalize your submission or Cancel to stop the submission procedure.
When you select OK, a message appears letting y'all know you submitted your package successfully (Version submitted.) or not (An error has occurred, with a list of issues to fix).
Note: The Asset Shop team will take at to the lowest degree 5 business organisation days to clarify your submission. Notwithstanding, if you don't hear back afterwards a month or longer, contact the Unity support team.
Filling in the bundle details
Viewing the condition of your Asset Shop submissions
Source: https://docs.unity3d.com/Manual/AssetStoreSubmit.html
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